So it was Playful last week, and there have been lots of good write ups (including here, here and here) and heck, some of the speakers have even put their own talks up (here amongst other places). But I thought I'd add my two cents anyway. Or the bits I can remember. I was massively hungover and had only had 4 hours sleep.
I'm in love with the work that Jim Huggins (?) and Made in Me do, and he made a couple of points that were interesting to me (maybe because its massively relevant to what I'm working on right now):
- I liked the definition that games are predetermined and [the role/purpose of] toys are determined by who picks them up, i.e. there's no preset objective
- User generated content problem which asks/allows the user to do to much: Where should you allow decisions/controls to be transferred to a the user/reader/participant
- The idea of 'child-centred learning', i.e. where there's interest, there's learning and it doesn't have to be of the measurable skill kind (apparently need to watch this talk)
- "Technology is not a discrete category for kids"
Jonathon Smith's talk was also massively relevant to me, hence I remembered quite a bit:
- The idea that when you go to school your idea of play becomes less freeform as the context of success enters stage left and becomes critical
- Players in games don't want total freedome, they want to be directed within a system - "only when they understand the boundaries will they 'free play'"
Some other bits and pieces:
- Sebastian Deterding's warning that gamification of everyday activites can have unintended (undesired) outcomes, for example, BMW drivers inflating their tyres past the point of safety to break fuel economy records
- James Wallis, one of the Pocketgame finalists, had a nice thought about the transformative powers of chalk - i.e. from pavement to hopscotch. I liked his take on the famous French slogan: 'sur les paves, la course'
- Margaret Robertson live demoed Minecraft, but the thing I loved was the 'darkness, of the kind you don't get in games'
- I'm absolutely captivated by Betrand Duplat's paper video games (pictures below). Sigh.
Second post to come. With some more bad, blurry pictures I took.