Repost from Run on Toast
My round-up of Playful continued from here, no faffing about - I'm just going to jump straight in.
Russell Davies
mainly spoke about how we use pretending to make things more interesting (reminded me of a kid at school who used to go to the CIA/FBI websites
and pretend that he was hacking into their mainframes). For example, the role of a watch:
And also how stuff that allows you to pretend has to be hidden in the detail
(i.e. you can't pretend to be in an army vehicle driving a Hummer,
because you are in an army vehicle - too bleeding obvious).
Most importantly, after his talk I desperately have to go here.
Molly Ränge talked about some really cool examples of Scandinavians playing, but crucially for me raised the question of how you 'evaluate' play, i.e. prove that it works. How do you make sure that when you put playful events into practice, that they aren't just limited to one-off events.
Duncan Gough: All I can say is that he made me think about what it would be like to play Friends (yes, the TV show). Slightly disturbing. Although, he also talked about what it would be like to play the Wire or Press Gang, which sound much more interesting ;).
Rex Crowle did his presentation on OHP:
The second analogue presentation in as many weeks (other one here)!
One of the interesting things he bought up the point that to help people play, we should give them the pre-defined bits to create a whole because that is less daunting. Also that a naïve animation style (like on Little Big Planet, which Rex worked on) encourages people to play.
These themes were revisited in Simon Oliver's talk: he gave the example of Spore, where the low level work of creating 'bits' is done for you, so you can get on and create a character. He also gave the example of South Park with the warning that slick visuals doesn't guarantee a good product.
The thing that made me happiest was hearing about TimWright's Kidmapper project. Basically when reading Robert Louis Stevenson's book Kidnapped (which follows the story of 'David Balfour running for his life across the Highlands, sometimes
accompanied by tough and rebellious Alan, sometimes pursued by the
English army'), he came across a passage which showed that the whole book happened between the dates of 30th June to 25th August. He basically decided to follow the trail, on foot, to see if the dates were right. What an awesome project!
I think he's organising a project where people meet up and follow a set trail from a book together, but I can't find anything on the interwebs (granted, I haven't looked that hard). He also wondered how nice it would be if books came with real maps of the areas covered inside, along with space for notes. The 'adventurer's version' if you like. I really like the idea of tying fiction to the real world. In fact visiting the spots from Bulgakov's Master and Margarita in Moscow ended up being a key to discovering a whole bunch of cool stuff.
Thanks to all the guys who organised it, looking forward to next year.
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